״Yigata Matzata" is a site similar to the lost it  app, which aims to return lost objects to their
respective owners. This time I chose to look differently at the idea of returning objects and so
highlight an alternate perspective from the app. This site presents dots all over the globe sharing
points of the loser's personal story. It gives the different exposures of cultures, people and
countries around the world.

Course: Final project

Research
After market research I discovered that 61% of people lose objects and 40% of them do not look for the object for various reasons, and 43% Do not know what to do with the object. and another 43% believe that returning the object is kindness.
Unlike the “lost it” app, here I focused on the personal and emotional aspects of both the losers
and finders. Research with different people shows that most people who lose objects are not
looking for the objects unless the object is significant to them. Here I asked a slightly different
question, what if the object is significant? The answer was that they would make a lot of efforts
to locate that valuable object.


Conclusions
People are not willing to return or look for objects unless they are kind settled or the object is significant to them

Problems:
1. People do not want to return items because it is a nuisance for them.
2. People will not look for an object unless it is significant to them

Scrolling through the map where you can see different stories in different locations, even in the location closest to you
challenge
How do I get people motivated to return the lost items?

Solutions
Stimulate emotion among the finders by telling the story behind the value of the object, to
motivate them to return it and even help look for objects.
Mapping countries in the world
How many losses and realities are there in every country, what is the last object lost, how many people helped to search for the object and much more
Search in Israel
Summary
​​​​​​​
After working on this project, different ideas arose and so the development of the site was more
experiential and social-oriented.
People who used the site felt its purpose and identified with the stories of the lost items. For
them the site increased their desire to help search for the items lost by their owners.

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